Alliance War is divided into two phases: Set Up Defense and Attack. During Defense Phase you can set up your defenses and arrange the position of rooms on your Hellicarrier. Attack phase is scheduled on Tuesdays, Thursdays, and Saturdays, lasts 24 hours and during this phase, you attack enemy defenses.
Attacking valleys is a great way to generate resource in Evony. But to get resource you have to attack the valley without conquering the valley. If you attack a valley with your valley slot full then you wont be able to capture the valley but you will get 300-600k resource from that valley.Again if you capture a valley and then release it then the valley will regenerate the resource and troops within it. Thus you need two cities near a lvl 10 forest or hill.1) Send 30k archers, 1 work,war,sc,pike,sword,cav,phract from the first city with valley slot full. As the valley slot is full this attack will not be able to capture the valley but well get the resource. You will get 300 K to 600 K lumber or iron from each attack.2)Send another attack with one scout from the other city (with a open city slot ) to capture and abandon the valley.
These attack will regenerate the Valley immediately with the source and troops.The big wave will bounce back, but will loot the valley, then when your scout lands it will capture the valley.Immediately abandon the valley.This way, if you go on repeating the waves in sequence with camp time of 1 min, then with every attack from the first city you will get you 300 K to 600 K resorts each time.Resource lost due to archer lossthe max loss in lvl 10 valley, from1 hit = 500-1000 archers.60hits = 30k - 60k archers - that is a loss of 10.5mill - 21million wood and iron. Average = 15.75 millthe mini loss in lvl 10, from1 hit = 0 archers, 1 cav, 1 sword, 1 pike, 1 phract60 hits = 0 archers 60 cav, 60 sword, 60 pike, 60 phract - so around 5000 res loss.the average is 15.75million + 5000 /2 = 7877500Credit BadManStor. In the beginning few days of the Evony online MMO game, when the informatics level is low, the Scout reports of valleys and and cities does not contain the exact amount of troops defending the valleys. Instead the report contains some terms like the Few, Pack, Lots,Horde,Throng, Swarm, Zounds, Legion, Bulk, Giga. It becomes difficult to find out the exact number of troops you have to send in order to defeat the defending troops in the valleys unless you know the meaning of those terms. Here are the list of terms and their meaning isFew: 1 - 24Pack: 25 - 49Lots: 50 - 99Horde: 100 - 249Throng: 250 - 499Swarm: 500 - 999Zounds: 1000-2499Legion: 2500 - 4999Bulk: 5000 - 9999Giga: 10,000. Basic rules of battle mechanics in Evony.1)All troops move according to their speed.2)They attack the first troop which is within their range.3)If two or more different troop types are within striking distance to each other, then they attack the unit with highest speed (In compact defense), And ranged units attack closest troops unless there is a range unit within range.
They will ignore any and all troops and focus on ranged units.4)If more then 1 range unit is with range they attack the troop with the highest total attack value.In a 5k defense. Troops are attacked in the following order:CavsPhractsPikeSwordsWarsWorkersArchers(Even though archers are faster than warriors and workers, archers stop once a troop is within range so wars and workers will pass them)Archers attacking will follow the same order as in foot troops since the advance out of range of defending archers. However wars and workers will be within defending archers range so attacking archers will over look them and attack archers between warriors and workers.Archers attacking in following orderCavsPhractsPikeSwordsArchersWarsWorkersScouts don't get involved in battle until all defending troops get killed. After defending troops get killed scouts attack city ATs.Defense types. 5k Defense This is the most used type of defense in evony.
Typically you are supposed to have each type of wall fortification on your wall.Preferred Wall Defense (well for me)16100 Ats2k traps2k abatis100 DTs50 logsPreferred Troops (low layering)larger amount of archers400k archers400k wars600k scouts300k swords20k pike10k cavs5k phracts10k ballistas2k pults(these are the important troops)Strengths:Effective against cav, phract and ram waves when layered properly.Lower Food UpkeepWeaknesses:Sustainable to Archer and mech RBsNot so stable when offline. Compact Defense The key to a Compact Defense(CD) is 0 traps abatis, and defense trebs. As this forces the enemy to fight your entire army at once instead of 1 at a time.Preferred Wall Setup18k ATs250 rolling logsPreferred TroopsHeavy LayeringArchers aren't needed as much as in a 5k defense but always good.300k Archers500k wars600k scouts100k pike500k swords100k cavs50k phracts30k ballistas10k rams4k pultsStrengths:Very affective against Archer RBs and mech hitsForces enemy to use more troopsSturdy even when player is offlineWeakness:Troop Upkeep can get more expensive do to heavy layeringOpen to cav and phract smacksSustains massive damage from a ram attack. Formula0-2.99x prest = 0% losses3-4.99x prest = 46% losses5-6.99x prest = 73% losses7-8.99x prest = 86% losses9+ x prest = 93% lossesIts not a 100% chance that you will be plundered. Might get lucky but the formula above tells you max amount of troops you can loose.Breaking DefenseBest way to break a CD is a ram attack, cavsmack or phractsmack. The closer you are to the defending city the more effective you can make the hit. Adding 1 archer, 1 ballista, and 1 pult will give your attack 3 extra rounds free from fire from enemy archers.
But at the same time will increase march time. So very important to know when to add them and when to hold off adding them.CD have no traps or abatis leaving them weak to these attacks as they get in range of all troops in 1 round doing serious damage.Best way to break a defense with 5k settlers is a mech wave or an archer RB.5k defenses are weak to these attacks as the defending troops march to attacking opposing army depending on their speed. This forces defending troops to spread out allowing archers to pick them off 1 unit at a time.Credits Prodigy the 5. In evony heroes play the most vital role in determining which player will become more powerful and win in battle. Knowing to use the heores correctly will make the difference between you and your opponent.
Heroes can produce more resource in city and kill more enemy troops in battle. Its inpossible in evony online game to progress very fast without having good heroes.Here is the beginning of my post.HeroesI)What each hero is used for1)PoliticsA)As mayor-Increases amount of resources you get per hour.-Cuts down the amount of time it takes to buildsomething.B)When attacking-Increases the chance of capturing the enemy hero when capping city.2)IntelA)As mayor-Cuts down time it takes to research something inacademy.B)When attacking-Increases the chance of finding medals/battle items.-Increases troops defense.
(Each type of troop gets a boost up until intel reaches a certain point.)3)AttackA)As mayor-Cuts down time it takes to make troops in barrack.B)When attacking-Increases the individual troop attack, therefore increasing the chance of winning a battle.C)When Defending-The hero that has the highest attack in your city is automatically chosen to defend the the city.II)How to train a Politics/Intel hero (I know of 3 ways, but will only post 2. If anyone knows of more please feel free to reply.)1)Use this hero to attack lvl5 NPCs but give the points toattack. When he hits 160 attack start to hit lvl10 NPCswhen you feel he is strong enough and has gained a lot ofpoints use holy water and replace the points intopolitics. (This way can be expensive but fast)2)Use your hero and attack lvl5 NPCs send your normal amountof balls and trans as you would with any other weak hero,but also add 1k warriors to 5k depending on how many youcan afford or how much experience.
1k is usually enoughbut sending 5k will set of a few more.III) Honor/ExpWhat determines how much experience you gain.Its is not by how many troops you loose or what type of troop you loose. Experience is gain by how many of the opponents army/defense you take down. So on a lvl5 NPC you gain experience from the troops you kill. Since you're not take down the logs, traps, or abatis your bot getting full experience.sending warriors will set of the logs and also some traps, but even though sending cavs will set of abatis they r expensive compared to the cheap and quick to make warriors.IV)LoyaltyEach hero has a base of 70 loyalty when first recruited from the inn.
You can increase hi loyalty by either giving him gold or if you are low a medal. (Can also be rewarded with an item Excalibur, Wealth of Nation or Art of War) All of your heroes should have a loyalty of 100 at all time by rewarding with gold. This can be done every 15 minutes. If the heroes loyalty is to low he can leave or if you get attacked then there is a chance he will leave and get captured joining the enemy.V)GoldEach hero is payed in gold. The higher the lvl of the hero the more he is paid.
If you have no gold in the city the hero will just leave.VI) Main HeroThis is very important. Never attack with your main hero. He has to remain in your city to builf troops and defend the city. The only time he sould be out is 2 attack NPC's.(1) Using items.- Anabasis: Increase hero's experience by 1,000 or 8% of current level cap-Epitome of Military Science: Increase hero's experience by 10,000 or 30%-On War - Increase hero's experience by 100,000 or 100%This is typically the least common way of increasing a hero's experience since you either need to buy these items or win them off the wheel. And once you get to a high enough level, 8% hardly puts a dent in your experience.(2) Being MayorThe experience you receive from making troops only goes to the mayor of your city when the troops are FINISHED being made, not when you originally queue them up.
In Evony, camp timing plays a very vital role while more than one player tries to coordinate their attacks on a single target enemy city or most essentially against historical cities. It is almost impossible to capture an historical city if you're breaking waves does not launch with a very close 5 to 10 seconds and in order. Timing is also essential in defense, imagine your enemy scouts in and see that your city is very low in troops. The enemy launches his attack, and your alliance mates reinforce you just 5 second before the attack hits your city. The enemy won't be able to recall his troops within that five seconds and will lose all the troops in a flash. Camp timing is simply adding some extra minutes or hours to the ETA of your troops.
It will delay the attack timing by the amount of camp timing you add. In this image a camp time of 1 hour is added so the one way trip is 1h 00m 00s and arrival time is 21:56:36.This looks quite simple, but the trouble arise because the arrival time is based on your local computer time based on your time zone.
Thus if your server time is 05:42 and your computer clock time is 8:42 then adding 1 hour camp time will display the arrival time at 09:42 based on your computer clock timing. This causes a serious trouble if two different players of different time zone are trying to coordinate attacks to arrive at same time, because there are local computer timing are different.To solve this problem, two players must set their time zone to central time (us and Canada).
This way both their computer local time with same, and the sync timing will be more accurate. However if you're playing age-2, it is advised to remove the mounts of your heroes.Even with these set up, you may find that the actual time your attacks hit the target differ by a few seconds from what it was shown in the rally spot interface. In the rally spot it might have been showing arrival time as 22:10:55 but the attack might have been actually hit at 22:11:00, introducing a further delay of 5 secs.to avoid this problem, do some dummy attacks with 1 warrior and a hero on some historical city and check the difference of timing between your war report and alliance war report. If the difference between two is 5 seconds then set your camp timing accordingly.
With the introduction of it's new improved version the Evony Age 2, Evony has changed the rules of game playing a lot. Most of these features will bring a new level of game playing over age1, while some of the features arguably minimizes the fierceness of the battle.
Many age 1 players started playing age 2 very lightly just for the sake of testing new the changes and started liking Age 2 over Age1, while many still swear by their Age I servers and still not ready to change to Age2. But as more and more Age 1 super servers are merging together, it seems more and more age 1 players are moving towards Age 2.Most exiting changes in Age 21) The graphics has improved a lot in Evony Age 2.
There are more animations on the valleys and buildings. The designs of the builds are a lot better. While this may look better but also takes up more memory of your computer so expect ' browser refresh' more often.2)First 3 days dual build. In the first 3 days of beginner protection, a player can build 2 buildings or research simultaneously. So, the first 3 days are going to be the busiest days for player.3) Addition of facebook.
This is really of of the greatest addition to Evony. Some people may hate facebook, but the fact is you can get so much resource, items and ambulates from facebook that, it is no longer possible to become a good player in evony Age 2 without having a Facebook account.4) Historic Hero. In age 2 Evony has added Historic Hero. These heroes have very high attribute point in politics, intelligence or attack.
In every server, there are about 400 Historical Heroes. At the very start of the server you have to spend 10 game cents and get the location of the npc where the Hero resides.
Then you have to attack the npc and capture the hero. Players who owns a historic hero has huge advantage over other players due to high attribute points.4) Hero gear system.
In evony Age 2, you can add hero gears to your heroes. You can research these gears in the workshop and with each research the atrributes points of all heroes who wears the gear increases. You need to spend items like Lost Amour scripts, wood, iron ore to research the gears. This is a very good way to earn revenue for evony.5) Hero starring system - Along with hero gear research, evony introduced another way of incrementing hero attributes is the starring system. A player can spend some gems(Flawless gems and Delicate Gems,another age 2 item) and upgrade the star rating. With every increase of star rating the attributes of the heroes increase.6) Hero level limit - Unlike Age 1, Age 2 heroes can no longer have very very high levels.
A historic hero can have maximum level of 150 and a regular hero can only have maximum level of 100.7) Queen/King - In enony age 2 each player can own a Queen (if your character is male ) or King( if you are a female character). You can capture the Queen/King after you become Baron in title and complete a series of quests like capturing valleys and capturing level 8 and level 10 npc. The Queen has 2 specialty that a)she has infinite loyalty so she won't ever leave you. Your enemy can never capture your Queen/King.b) has base attribute of 85 in politics, intelligence and attack.8) Leadership - In addition to attribute points, an Age 2 hero power also depends on the ledaership he/she has. The leadership is equal to the level of the hero for reguler hero upto maximum 100. Some Historical Heores may have very high leadership greater than his level. The more leadership a hero has the damage he can the amount of troops he can effectively control while attacking the enemy.10) Colonization - A player can colonize other players city, which means the other player(whose city you have colonized) still owns his city, but everyday he will have to pay some resource attributes to you( or the player who has colonized).11) Stratagems - These are completely new types of items that you can use to strengthen your attack on your enemy or to help your friend who is under attack.
Using stratagems effectively you can do a lot of damage to a very powerful enemy without even going into direct battle with him.I hope I have listed most of the major additions to enony Age 2 over Age1. I will list out more addition as and when I can remember them. The biggest change in Evony Age 2 over Age 1 is that, now evony has added facebook to it. Now a player can log in with just emailID-password like Age1 or can log in with Facebook ID. But if u play evony using facebook id u will have many great advantages over a non-Facbook player.
Nowadays most top alliances made it compulsury to have a facebook account to join the alliance and may even expel you, if u don't have facebook.
An NPC ( Non- Player Character) is any you encounter and interact with in that is not controlled by other human — they are generated and controlled by the game server. NPCs are either or affiliated with a particular faction ( or ).
You cannot attack NPCs of your faction and you must be 'at war' (set in of your ) with a neutral NPC's faction to attack them.Typical examples of NPCs include, and.or NPCs may have a bag (, if a vendor) or talk bubble (, if you can talk to them) cursor when you mouse-over them.
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